Hello there, and welcome to my DeviantArt page!
I grew up in a small town called Vangaži, in Latvia, and already as a kid, I knew that art was my thing, so I picked up my pencil and never stopped drawing. Currently, I am living in Riga, the capital of Latvia, and am willing to take on any challenge you are willing to throw at me, as long as it is not copyright infringing.
If you want me to create some interesting artwork for you, please contact me via email firstname.lastname@example.org
There exists two species of elves – the high elves and deep elves. Genetically all elves are female, and their sexes are determined by other factors, such as maturity of the mother, lunar phases, solar phases, passing seasons, mother’s diet, or even how the mother feels about the child. The elves are a nocturnal mesocarnivores who often include large amounts of various animals, insects, and fruit in their diets. Other common traits among the elves are long pointed ears and Tapetum Lucidum. On extremely rare occasions the elves will be capable of producing children with human females, but these children will always be female. When an elven woman conceives a genetically male child from a human, it is always miscarried and half-elves are always infertile.
High elves, or Ljosalfar(Ljos- light, alfar- elves), as they call themselves, are a homogenous species, that have a little variety in terms of appearance and culture. They usually have a waifish, lanky build, and significantly lower body strength.
The Ljosalfar males and females look very similar to one another, one would say – identical. But it is a huge misconception. Like many animal species, when it comes to ljosalfar genders, differences are in the subtleties. Male ljosalfar have longer ears, more adult-like features, flat chests, small hips and deeper, but still feminine, voices. No high elf can grow facial hair and they usually have thin body hair. There are two races of high elves – the sunlanders and dusklanders. The sunlanders usually have hair, skin, and eyes that range in gold, amber and red shades, and dusklanders usually range in blue, turquoise and lilac shades.
Society: The ljosalfar society is matriarchal, due to males being regarded as deformed females. When it comes to mundane existence, there are little differences between sexes, with the only difference being that the mother was always the head of the family.
Because of their low strength and poor endurance, slavery is a major part of the ljosalfar culture and the most favored species of slaves are the humans, the orcs come in second. The high elves themselves rarely practice manual labor, leaving such dirty jobs to the slaves and foreign workers, and focus primarily on spellcasting, enchanting, scholarships, management, arts and “proper” craftsmanship, such as jewel smithing, tailoring, pottery and calligraphy.
Combat: When it comes to combat, the ljosalfar prefer to use bladed polearms, piercing weapons, and spellcasting. Their armor is often crafted from hide, scales, and bones of wyverns – a creature known for its resistance to both magic and physical impacts. Because of their lack of strength, they rarely practice archery, in fact, this discipline is actively discouraged. High elven bows have a light draw weight, useful only for hunting small game, thus on the battlefield, the few archers use crossbows exclusively. Now, the reason why archery is seen as an inferior discipline is because, it is – for the ljosalfar, of course. For them, it is far more effective to utilize arcane artilleries, which would rain down spells from the distance or above, and while they have a smaller range than a human war bow, they do devastating damage to the incoming enemy troops.
By men, they are called the deep elves, by the ljosalfar – the dokkalfar(dokk- dark, murky; alfar- elves), but the deep elves themselves don’t consider themselves as elves at all. Instead, they name themselves dverguldur(dver- stone, guldur- offspring female – dverguldess, male – dverguldar), or dvergr in short. The high elves they name simply as Olfr(elf. fem: olfriss, male: olfar).
Dvergr females are larger and stronger, grow full facial hair, have denser bones, larger ribcages, stronger features, higher muscle mass, lower voices and are aggressive and dominant. They make up the bulk of the society and thus, most things are run by them. Only one in ten females receive the permission to bear offspring, ensuring that only the best and the healthiest procreate and gaining such permission involves several trials of mind and body. This is compensated by a higher fertility of the female.
The dvergr male spends most of their life caring for their children and grandchildren and symbolizes wisdom, dedication, loyalty and love, while the female represents dominance, strength, protection and fertility. Like their female counterparts, dvergr males can grow facial hair, albeit, quite patchy. This prompts them to always shave clean, as a full beard is seen as a mark of femininity and is typically worn by elder matriarchs.
There are three races of Dvergr – the hematites, the azurites and the emeralds. Despite that it is widely believed that the deep elves were responsible for the extinction of the dwarven species, the dvergr themselves believe they originated from these stones within the Abyss.
The hematites inhabit the lower parts the Abyss and have gray complexion, gray hair that range from white to black, and red, gray, and black eyes.
Azurites have a complexion which ranges from deep blue to pale turquoise, silvery blue to obsidian blue hair, and pale eyes.
The emeralds have an almost black skin that has a greenish hue, black to green hair and eyes that range from green to amber.
Society: A dvergr family always consists of a single mother(eladess), at least three fathers and a few grandfathers, or velaldar(vel- old, wize; aldar- father) and a crowd(a dozen, at least) children.
Dvergr live in citadels – fortified cities located in the Abyss, that are ruled by a queen and her drones(a council of husbands). In their art, social structure and warfare they closely mimic apocritas(ants, bees and wasps) – creatures that they hold sacred.
Warfare: The deep utilize complex military strategies, of which I’ll explain later in another post. When it comes to armor, the deep elves prefer steel with light padding underneath. Their range of weaponry is as wide as that of humans, and, because they live in tunnels, they rarely utilize siege equipment, resorting to driving out the enemy troops by cutting their supply lines. Their weapons are often reinforced with dokkdaer(dokk – black, dark; daer – metal, steel, iron) and risulver(ris – tear; ulver – crystal, gem, glass) which are poisonous to most living creatures. In warfare, dvergr use magic only in forms of enchantments, as they are incapable of spellcasting.
Sometimes called ogres or goblins, Orcs are a small minority that inhabits Eilaroth. They migrated to the continent thousand years ago during the second era of migration and over time, the orcs had migrated throughout the continent, forming small settlements. They mostly inhabit the central and southern parts of Eilaroth, due to them being herbivores, and, thus requiring a warmer climate to maintain a balanced diet. Orcs that reside in Northern Reaches have adapted to including a small amount of meat in their diet.
They commonly eat herbs, young tree bark, fruit, vegetables, grains, insects, in northern reaches – fish and wild animals.
Appearance: the orcs are a large species, averaging to 7 feet in height. They have a barrel chest with a shorter, bulkier neck, robust muscles, and thick, dense bones, and a mane, that stretches from their head all the way to their upper backs. Most male orcs grow thick, long beards, have prominent brows, massive jaws and impressive canines. The females have smaller jaws compared to their male counterparts, though, still massive when compared to humans. Most orcs have lobeless human-like ears, dark hair, and slightly green skin tones, and amber colored eyes.
Culture: The orcs have a highly militaristic tribal society, and they hold concepts, such as honor, courage, and loyalty highly. Their communities are ruled by chiefs, who, most of the time, are male.
Because of them having lower endurance and speed than other species, the orcs favor archery, utilizing their superior upper body strength to pack devastating damage with massive war bows and full steel arrows. Orkish war bows are capable piercing full steel plate and even wyvern plate like parchment and have a twice the range of human war bows.
The orcs also make frequent use of polearms, such as battle axes, hallbergs, and warmaces.
Mandatory skills that an orc has to learn include: archery, butchering, hunting, reading, and writing. After the age of twelve, the orc can choose between a variety of specialties, like scouting, espionage, battle mastery, shamanism, medicine, animal herding, farming, and scribing.
There are two subspecies of men: halfmen and humans.
The humans are a species that is probably closest to my heart, because: 1)I’m one of them, and 2)they are the most balanced species out there. Why else do you think the ljosalfar would want them as slaves? They’re smart enough to fulfill orders, strong enough to lift heavy stuff without keeling over and have enough stamina to work, fight and dance for hours! And nothing beats a human drinking buddy!
Because we all know what humans look like, I’ll continue to brag about how old their cultures are – just as old as the elven ones, in fact! They did change over time, but that was to be expected. The humans existed on Eilaroth prior to the recorded history and mostly settled in its southern reaches. During the first migration era, they migrated to the riverlands, the mountain reaches and the western part of the north. After the fall of the Asgardian Empire, another migration era occurred, during which portions of northerners migrated from the river lands to Central North, and over time, to the far north.
The humans have a variety of cultures and are known to make heavy use of siege equipment, building impenetrable fortresses, and being the most versatile combatants. They make a good use of a variety of close range weapons, warbows, and spellcasting, and, while they do not particularly excel in any of the combat disciplines, the variety amongst their ranks makes them an unpredictable opponent.
Most humans are skilled craftsmen, farmers, and traders, which makes them a valuable ally to most other species, particularly – the ljosalfar, who often trade with them, and employ humans for labor.
Some of the known kingdoms: Vsjezimje, Mihtesladu, Augstzeme, Highbereich, Ilios, Harena, Liming, Shugin, Ointsoorkhoi, Bry’ard, Ashya, Eplait, Afreau.
Halfmen are the shorter cousins of humans, who used to inhabit the northern reaches prior to the migration era. Eventually, they have pushed away further to the North, where they are a small minority. The halfmen live in human settlements, where they are forced to live in slums, work dangerous jobs and are often sold as slaves. They don’t have cultures of their own, and, instead practice traditions of the humans with a slight deviation.
The halfmen average four feet in height, usually have bulbous noses with low bridges, prominent, high brow, receding chin, wider, somewhat stockier build. The halfmen usually have a pale, freckled skin, blue, green and gray eyes, brown, black and, most often, red hair.
The sumpurns are the only non-primate species of people of the known world. They are bestial in appearance and behaviour and have an appearance of a humanoid mutt or hound. Because of their canine appearance, they are often mistaken for werewolves, but are far from them. While a werewolf is an individual who, often willingly, assumes a wolf like form, the sumpurns are born with their appearance. The sumpurns come in various colors: brown, white, black etc. They have dog-like heads, humanlike bodies, large claws at the ends of their paws and long, sharp teeth. They live beyond the Deaths Gate and have countries of their own, where they are ruled by their alpha males, who often have much longer tails.
They live in strictly hierarchical societies and, when in combat, they employ a variety of melee and ranged combat, while preferring to rend a single opponent with their claws and teeth instead.
They are known to crave meat of other species of people, particularly humans, and would often hunt for them. If the sumpurns managed to capture a human alive they’d keep them captive and force feed them nuts and honey, until they were fat enough to be slaughtered and fed to their nobles. Sumpurns weren’t strangers to cannibalism either and would often devour their fallen or captured enemies.
While most of the sumpurns are considered to be hideous by other species, some of them are attractive, particularly their females. All sumpurns are proud of their long tails – the longer, the more beautiful they were considered.
There is another variety of sumpurns, who, have a bird-like appearance. Unlike their canine counterparts, they don’t eat meat and are slightly less hostile against outsiders.
Culturally, both types of sumpurns are almost identical, for example, they both have societies with strict laws and traditions, and have strong family bonds. A sumpurn household would usually consist of a husband and wife, cubs or chicks, grandparents, ounts, and, uncles and cousins. The sumpurns regard their dedication to their families equal to honor, and, if a sumpurn’s spouse would die, they would be required to lay in the grave with them. Usually, the live one, that would have to lay next to their deceased lover, would be given a mug of water and a loaf of bread and instead of digging the grave, they would slide their deceased into a pit.
Gnomes are a tricky sort, and, despite their resemblance to elderly toddlers, they are not to be taken lightly. The gnomes had begun to interact with other species of people about a century ago and their intentions remain to be unknown. Like the deep elves, the gnomes lack the spellcasting ability, but their means of combat are unknown. Most of the gnomes are traders, smugglers, and advisors, and the other species, particularly the ljosalfar are wary of their growing presence.
The dwarves are a species believed to have existed several millennia ago. They are believed to be a species of people that was a mix of living creatures and spirits and are believed by most other species to have inhabited the Abyss, prior to being brought to extinction by the Dvergr. The deep elves are believed to have taken the dwarven cities and languages for themselves afterward.
The dwarves are believed to be people about the same height as the halfmen, albeit much bulkier. They are said to have been the greatest craftsmen in the whole Sylramus.